.. _EEex_AlterActorEffect: =================================== EEex_AlterActorEffect =================================== :: EEex_AlterActorEffect(actorID, match_table, set_table, multi_match) This is basically like the WeiDU ALTER_EFFECT function, except that it alters effects in the middle of the game **Parameters** * **actorID** - actor id * **match_table** - match table * **set_table** - set table * **multi_match** - no of matches **Return** None **Example** :: EEex_AlterActorEffect(actorID, {{"opcode",232},{"parameter2",0},{"resource","SPWI304"}}, {{"resource","SPWI502"}}, 2) -- equals -- LPF ALTER_EFFECT INT_VAR multi_match=2 match_opcode=232 match_parameter2=0 STR_VAR match_resource=~SPWI304~ resource=~SPWI502~ END